Monday, 8 February 2016

Stranded Deep

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean!
Experience terrifying encounters both above and below a beautiful endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play!
Scavenge. Discover. Survive.

Engross yourself in an infinite procedurally generated world above and below that is never the same twice. Discoverer unique biomes ranging from lush colorful reefs to deep and dark trenches filled with hundreds of fully interactive marine wildlife. Take on swirling stormy waves or kick back and enjoy a calm sunset, all from a fully dynamic day/night weather system. Do you have the guts to take on Mother Nature and put your survival instincts to the test?
Stranded Deep hopes to create a whole new simulation genre by taking you on an adventure that will keep you wanting more. Supernatural horrors are a thing of the past, experience what a true horror is like.

  • Infinite procedurally generated terrain and biomes – no two games are the same!
  • Custom built water with realtime buoyancy, subsurface scattering, volumetric fog, god rays, caustics ..and foam!
  • Dynamic day and night system affecting the environment around you,
  • Detailed survival aspects and interaction,
  • Unique item crafting and building,
  • Endless underwater environments and deep sea exploration,
  • In game achievements, unlockables, statistics and rewards,
  • Multi-platform support (Mac, Linux, Windows)
  • Controller support,
  • More to come!
System Requirements
OS: Windows Vista or higher
Processor: 1.8GHz Intel dual-core and above
Memory: 2 GB RAM
Graphics: Intel HD5000 with minimum 512MB VRAM
DirectX: Version 9.0c
Hard Drive: 1 GB available space

OS: Windows 7 or higher
Memory: 4 GB RAM
Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
DirectX: Version 9.0c
Hard Drive: 1 GB available space


Trailer Video


Regarding the Ads...

Hello everyone, Nice meeting you all here! We would like to make a little bit of explanation.. or notice, to be exact.. maybe.. If you&...